Minggu, 27 Juli 2014

Seting Mikrotik Untuk Warnet + Game Online Via Winbox (Mangel Game)

Step 1

Mangle:
GAME
contoh buat Point Blank, game lain sesuaikan aja port/ip nya
chain=prerouting action=jump jump-target=game


chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=tcp dst-address=203.89.146.0/23 dst-port=39190 comment=”Point Blank”


chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010


chain=game action=mark-packet new-packet-mark=Game_pkt passthrough=no connection-mark=Game


>> Step 2
Mangel Poker

chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp dst-address-list=LOAD POKER comment=”POKER”

chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp content=statics.poker.static.zynga.com


chain=forward action=mark-packet new-packet-mark=Poker passthrough=no connection-mark=Poker_con



>> Step 3
     Mangel Browsing

chain=forward action=mark-connection new-connection-mark=http passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Game connection-bytes=0-262146 comment=”BROWSE”


chain=forward action=mark-packet new-packet-mark=http_pkt passthrough=no protocol=tcp connection-mark=http

chain=forward action=mark-packet new-packet-mark=Download_pkt passthrough=no packet-mark=!Game_pkt connection-mark=Download


>> Step 5

Mangel Upload

chain=prerouting action=mark-packet new-packet-mark=Upload passthrough=no protocol=tcp src-address=192.168.0.0/24 in-interface=Lan packet-mark=!Game_pkt comment=”UPLOAD”


name=”Http” kind=pcq pcq-rate=1M pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000


name=”Game” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address,dst-address,src-port,dst-port pcq-total-limit=2000

name=”Upload” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address pcq-total-limit=2000


>> Step 8

Queue Tree

name=”Main Browse” parent=Lan limit-at=0 priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s


name=”Browse” parent=Main Browse packet-mark=http_pkt limit-at=0 queue=Http priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s


name=”Game” parent=global-total packet-mark=Game_pkt limit-at=0 queue=Game priority=1 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s


name=”Poker” parent=global-out packet-mark=Poker limit-at=0 queue=Game priority=3 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s


name=”Download” parent=global-out packet-mark=Download_pkt limit-at=0 queue=Download priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s


name=”Main Upload” parent=global-in limit-at=0 priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s


name=”Upload” parent=Main Upload packet-mark=Upload limit-at=0 queue=Upload priority=8 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s


>> Step 7

Simple Queue

Langkah terakhir adalah menambahkan limit bandwith per IP sehingga jatah bandwith untuk browsing yang 1M dapat di bagi rata dengan semua client.


lakukan langkah tersebut untuk setiap IP Client dalam jaringan.


Demikian Tutorial ini saya buat dengan sedetail mungkin, semoga dapat bermanfaat.

apabila ada yang belum faham atau ada yang ingin di tanyakan silahkan isi komentar dibawah.

Terima kasih.

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